
Jak runs, jumps and double-jumps, can perform crouched and rolling jumps for extra height and length, can switch to his hoverboard once he's unlocked it (with the same range of tricks and turns), can pick from one of four weapons as he unlocks them, and can select and fire his chosen gun out of the usual four. Out of the driving seat the game also controls well.
#JAK 3 PS2 JAK DRIVER#
Skidding around the desert shooting at enemies, and trying to win races, collect artefacts before your rivals (this being the most blatant lift from Smuggler's Run), play driver or gunner in Metal Head raids, and chase down a series of enemies having been ambushed in a lake-top arena, is all instantly accessible and good fun. Handling is very bouncy and buggy-like, each buggy can do a hop (one can even leap vast distances, and has to be used to access a temple in the mountains), each has a weapon of sorts for tearing up the local flora and rival buggy-riders, each can turbo-boost several times, and they all automatically right themselves when they go for a roll. The addition of the Smuggler's Run-style sections makes a big difference to the overall thrust of the game, but fortunately they're imbued with the same satisfying mechanics and balance that Naughty Dog's platform missions typically are. The on-foot arena shoot-'em-up sections, where Jak has to tackle a number of identikit goons to ensure progress, are distinctly Ratchet & Clank-esque, and the Leaper lizard race will come fairly naturally to fans, but things like the rhythm-action mini-game that opens up a dark precursor artefact, and the wide variety of buggy missions, demand decidedly different skills. Spargus is not as big or as varied as Haven City was, and in terms of design it's not that different either - the only real differences being a brighter palette and distinctive character designs, and transport via Yoshi-esque Leaper lizards rather than hover-cars - but the various tasks Jak tackles here are often far removed from anything we saw in Jak II. But Jak still has friends, and recurring squeeze Ashelin gives him some sort of tracker beacon which sees our hero and his sidekicks picked up by Damas, ruler of the Wasteland city Spargus - and gives Jak another reason to prove himself to the populous before he can get back into the swing of the war for his home. To clarify the story: At the outset, Jak finds himself ejected from Haven City along with pals Daxter and Pecker by a sinister bureaucrat named Veger, who along with the various members of the Haven City council blames Jak for the ongoing war with the Metal Heads and other dark forces - and the recent collapse of the palace, which flattened a good chunk of the city and bore a hole deep into the catacombs beneath it. Fortunately though, the pervading accessibility and entertainment that defined the series' best platforming and kleptomania remains intact - and for that reason, as much as the fact that it answers all the pertinent questions, Jak 3 is a near-essential purchase. Instead, Jak 3 continues to feel the influence of GTA, increasing the emphasis on gunnery and story development, and also borrows heavily from another Rockstar game - bouncy dune buggy caper Smuggler's Run - to the extent that platforming has taken a back seat - and memorable run and jump sequences are all too brief and few and far between. Who can forget the passage across the very skyline of the city on the way to a showdown with the Baron? Or scrambling over vast precursor machines in the depths below Haven City? And how the game dipped its platforms in a melange of other genres - most notably shooting and hoverboarding - with almost blanket success?īut Jak doesn't jump around much at all these days. In the heavily GTA-influenced Jak II, he didn't do quite as much jumping around, but when he did it was sustained and memorable.
#JAK 3 PS2 JAK PS2#
After nearly 40 hours in front of Naughty Dog's trilogy of PS2 platformers, we have said goodbye to Jak and Daxter, and although the developer insists that it hasn't closed the door on the multi-million-selling duo, it's difficult to see how any further tales from Jak's world could muster the same gravitas. We've found out who's behind the latest Metal Head incursions.
